66 formats, cast from the queue
Original game shows, dating shows and mysteries written for ShowX, inspired by the genres you know, plus plays from the public domain. Every role you see below is filled from whoever is queued when the show starts.
Act It Out
No words. No props. Ninety seconds.
Two teams of four take turns acting out films, books and phrases while their team shouts guesses. The word goes privately to the actor via a…
All-Hands Trivia
Two departments. Zero mercy. One trophy nobody will dust.
A fifteen-minute team quiz for a company all-hands or offsite: two teams of four, three quick rounds (company knowledge, general trivia, 'guess the…
Answer First
The answer is the question.
Three contestants pick clues from a two-category board, buzz in and respond in the form of a question. A final clue with wagers decides the champion.…
Big Board
Big bucks, no Gremlins!
Three contestants earn spins in a quick-fire trivia round, then take turns pressing their luck on the big board. Cash and prizes stack up, but a…
Birthday Hot Seat
How well do your friends actually know you?
The birthday person sits in the hot seat and answers multiple-choice questions about themselves; four friends guess what they'll say. Points for every…
Blank Check
Fill in the blank. Match the panel.
Two contestants try to match a panel of four quick-witted regulars on fill-in-the-blank questions. The panel writes, the contestant picks, the host…
Case Closed
Twenty-six cases. One banker. No skill required.
One contestant picks a case and then opens the other twenty-five, one round at a time, while an unseen banker phones in offers to buy their case back.…
Chain Reaction
Bank it. Then vote someone off.
Six contestants answer rapid-fire questions to build a chain of money, then vote off whoever they think is breaking the chain. The host is merciless.…
Door Number Three
Door number one, two, or three?
Three costumed traders are offered cash, curtains, boxes and doors, and must decide when to hold and when to gamble. Every pick branches the show. The…
Draw It Out
Draw it. Don't write it.
Two teams of four take turns drawing secret words on paper held up to camera (or in the air) while their team guesses against the clock. The word goes…
Five Tasks
Your time starts now.
Four contestants perform five ridiculous household tasks live on camera against the clock. A judge scores each task from one to five points, the…
Hum That Hit
I can name it in three notes.
Three contestants race to identify well-known melodies. The host hums, whistles or plays each tune (or the AI announcer hums it), players buzz with…
Letters & Numbers
Nine letters. Thirty seconds. Longest word wins.
Two contestants play letters rounds (make the longest word from nine random letters), numbers rounds (reach a target with six numbers) and a final…
Lip Service
Don't sing. Sell it.
Two performers face off over two rounds of lip-synced performances to songs of their choosing (played on their own device, so no licensing is…
Nine Squares
Agree or disagree. Three in a row wins.
Two contestants play noughts and crosses on a grid of panelists. Pick a square, the panelist answers a trivia question (truthfully or with a bluff),…
One Word
One word. That's all you get.
Two players take turns giving one-word clues to get their partner to say the password. Five passwords a round, points for speed, then a lightning…
Pub Quiz Night
Two teams. Three rounds. No phones.
Two teams of four face a quizmaster across three rounds: general knowledge, a picture round described on the board, and a connections round where the…
Right Price
Guess the price, win the prize.
Four contestants are called from the audience to Contestants' Row and bid on four items without going over. The closest bidder climbs on stage to play…
Say What You See
It's a picture. It's a saying. Say it.
Two contestants buzz to name the common saying hidden in a described picture puzzle. The board reveals each puzzle as a text description (the host or…
Sixty Seconds
Household objects. One minute. No excuses.
Three contestants attempt five sixty-second challenges on camera using everyday objects: cups, coins, cards, cereal. The host demonstrates, the timer…
Spin & Solve
Spin the wheel, call a letter, solve the puzzle.
Three contestants spin for cash, call consonants, buy vowels and race to solve word puzzles. A main host runs the floor, a co-host presents the puzzle…
The Hot Seat
Lock it in, or walk away.
One contestant in the hot seat climbs an eight-rung money ladder of multiple-choice questions with three lifelines. Walk away with what you've banked,…
Top Answers
We asked a hundred people. Can you name the top answer?
Two families of four face off over three audience surveys. Buzz in, name the top answer, then play or pass; three strikes and the other family can…
Word Climb
Describe it. Don't say it.
Two players team up: one gives clues, the other guesses as many words in a category as they can in thirty seconds, then they swap. Six categories,…
You vs. The Crowd
You, against everyone watching.
One contestant takes on the entire audience as the Mob. Everyone answers every question; audience members who get it wrong are knocked out, and the…
Date Night Panel
Bachelor number one, two, or three?
A picker questions three hidden bachelors or bachelorettes, hearing only their voices, then picks one for a date. The panel is revealed only after the…
First Date, Live
One table. Two strangers. Everybody watching.
Two people who have never met have a first date on camera, steered by gentle prompts from a host who mostly stays out of the way. Afterwards each…
Just Married
How well do you really know each other?
Three couples answer questions about each other separately, then compare. Matches score points, mismatches score arguments. Each spouse answers with a…
Lights On
No likey? Lights off.
One single faces a panel of three, each with a light switched on. Over three rounds of reveals (a video-style intro performed live, a talent, and a…
Love Line
The audience knows best.
A picker has already been on a first date with one of three candidates. We meet all three, hear the picker's side of the date, and then the audience…
Ninety Seconds
Ninety seconds. Next!
One picker rotates through three ninety-second dates on a timer, then a lightning Q&A round lets the panel pitch themselves one more time before…
Parents Pick
Mum knows best. Allegedly.
A parent interviews three potential dates for their adult child, who sits beside the host as co-host, allowed to react but not to choose. The…
The Wedding Game
The couple hosts. The guests play. Nobody's safe.
A reception game for a wedding (or anniversary) where the newly married couple host and three guest couples play: a how-well-do-you-know-each-other…
Three's a Crowd
Who said it about you?
One stud has been on dates with all three panelists. The panel's spiciest quotes about the dates are read aloud and the stud must guess who said what,…
Death at Hollowmere
Who, with what, and in which room?
The master of Hollowmere Hall is dead and six guests each had a weapon in hand and a room to themselves. A detective works the table, clues are…
Murder on the Midnight Meridian
Six passengers. One locked compartment. The train does not stop.
An art dealer is found dead in a locked sleeper compartment aboard the overnight Midnight Meridian express. A detective interrogates six suspects, the…
The Saboteurs
Finish the mission. Find the saboteurs. Don't trust anyone.
Eight crew members run a space-station mission by completing on-camera tasks between rounds, while two hidden saboteurs fake theirs and quietly…
Werewolf
The village sleeps. Not everyone wakes up.
Eight villagers, two of them secretly werewolves and one a seer. Each night the wolves choose a victim; each day the village argues and votes someone…
Book Club Live: The Importance of Being Earnest
Read the scene. Then argue about it.
A book-club session built around a dramatized reading. Four members read an abridged scene from Oscar Wilde's The Importance of Being Earnest (public…
Corsage Emergency
A one-act prom-night comedy. Twenty minutes to the limo.
An original one-act comedy for four actors and a narrator. Twenty minutes before prom, Jordan's corsage has died, Nana Bev insists on driving, best…
Hamlet, Act III (abridged)
To be, or not to be.
Two scenes from Act III of Shakespeare's Hamlet, abridged for a twenty-minute live reading: the nunnery scene and the closet scene. Public-domain…
Macbeth, Act I (abridged)
Fair is foul, and foul is fair.
Four scenes from Act I of Shakespeare's Macbeth, abridged for a live reading: the witches, the prophecy on the heath, Lady Macbeth's letter, and the…
Open Stage
Four acts. Three judges. Your vote.
Four acts from the queue perform ninety seconds each (music, comedy, magic, poetry, anything camera-safe), a three-person panel gives thirty seconds…
Scene Unseen
Everything's made up and the points don't matter.
Four improvisers play a run of short-form games driven by audience suggestions: Scenes from a Hat, Questions Only, Party Quirks and Alphabet Scene.…
Sixty-Second Spots
Six fake products. Six real minutes of airtime.
Six improvised sixty-second radio adverts for products that do not exist. Each performer draws a product and a tone from a prompt, an AI announcer…
Classroom Court
The case of the missing homework. Order in the classroom.
A simplified mock trial for a classroom: the teacher presides, students take the roles of prosecutor, defender, defendant and two witnesses, and the…
De-escalation Dojo
Stay calm. Find the need. Fix the thing.
Role-play training for anyone who deals with upset people. A trainee faces three escalating scenarios played by role-players (a late delivery, a…
Language Cafe
Order a coffee. Ask for directions. Survive a dinner party.
Dialogue practice for language learners. Four learners act out everyday scenes; each line appears on the prompter in English with a prompt to the…
Model Assembly
Six delegations. One resolution. Ninety seconds at the podium.
Six delegations debate an original resolution under formal rules: timed speeches, points of information, an amendment vote and a final roll call. The…
Pitch Night
Three minutes. Three investors. One crowd with play money.
Three founders pitch an idea in three minutes each, a panel of three investors grills them, and the audience allocates a pot of play money across the…
The Crowdies
The awards you vote for, live.
A community award ceremony. Five nominees are cast from the queue, the audience votes each category live, an AI announcer reveals winners and the…
The Debate
Change one mind. Then change the room.
Two debaters argue a motion under strict timed turns: openings, rebuttals, audience questions and closings. The audience votes before and after; the…
The Interview
Tell me about a time when...
A realistic job interview with coaching built in. An interviewer asks six structured questions (two warm-up, three behavioural, one curveball), the…
The People vs. Dana Pruitt
The audience is the jury.
A comic courtroom drama with real trial structure: opening statements, two witnesses examined and cross-examined, closings, and a verdict. The judge…
The Roast
We only roast the ones we love.
One willing roastee, four roasters, a host with a gavel and an audience voting for the best burn. Each roaster gets ninety seconds, the roastee gets a…
Town Hall
You pick the questions. They answer all of them.
A guest takes questions chosen by the audience. Each round the host offers a short list, the audience votes, the guest answers for ninety seconds, and…
Harbor Lights — Episode 1
Every family has secrets. The Calloways have a lighthouse full.
Episode one of an original serialized melodrama set in a fading seaside town. Five roles, three scenes, one cliffhanger. Designed to re-queue the same…
Locked In
Three rooms. Twenty minutes. One wrong lever.
Four players are locked in a clockmaker's workshop with twenty minutes on a shared deadline. Each room is a puzzle solved by a party vote; wrong…
Signal from Station 9
An original fifteen-minute radio play.
A live radio drama in the old style: four voice actors, an AI narrator, and sound cues spoken by an AI foley voice. In an Arctic research outpost, a…
Stage School: Contestant
Introduce yourself in one breath. Then play.
Eight minutes learning to be a good contestant with the AI coach hosting and two AI rivals at the other podiums: a one-breath intro inside the time…
Stage School: Ensemble
Hand it off. Don't step on it. Support the speaker.
Ten minutes of team practice for two to four humans with the AI coach running the room: a short scripted scene where lines hand off fast, a 'pass the…
Stage School: Hosting Basics
You have the Next button. Use it.
Ten minutes in the host's chair with AI contestants and the AI coach as a contestant-slash-mentor. The learner runs the floor: pressing Next on time,…
Stage School: Improv Warm-up
Yes, and.
Six minutes of improv fundamentals with the AI coach as scene partner: 'yes, and' (accept and add), staying in the scene, and call-backs. Three short…
Stage School: Prompter 101
Read the line. Watch the strip. Hold for the host.
Five minutes with the AI coach learning the karaoke prompter: reading at the highlighted pace, watching the 'next line' strip, and holding when the…
The Lighthouse at Gull's End
The audience decides. The cast lives with it.
An original branching story read live by a storyteller and two voice actors. At every fork the audience votes and the show jumps to the chosen scene;…
The Tomb of the Salt King
Roll for initiative. The audience is watching.
A one-hour-feel tabletop adventure compressed to thirty minutes: a Dungeon Master narrates, four adventurers role-play their characters, and the…
Formats marked “inspired by” are original scripts in a classic genre. ShowX is not affiliated with, endorsed by or licensed from any television programme, network or studio.