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Mystery

The Saboteurs

Finish the mission. Find the saboteurs. Don't trust anyone.

Eight crew members run a space-station mission by completing on-camera tasks between rounds, while two hidden saboteurs fake theirs and quietly eliminate the crew. The social_deduction module deals roles, runs night phases and votes; tasks are prompts the crew performs on camera between phases. A mission controller moderates.

30 minrunning time
9human roles
1talent roles (host, leads)
0always-AI roles
4scenes

Roles

Talent roles are gated by tier; player roles are open to anyone who has verified their email. Any role can be covered by an AI understudy if the producer's fill policy allows it.

  • Mission ControlTalent · needs Featured+

    You narrate the mission, read the tasks, run the meetings and keep strictly neutral. The module handles roles, sabotage and votes. Call tasks as 'performed' or 'suspicious' based on what you see on camera.

    Understudy persona: Mission Control — procedural, clipped, never reveals a role, counts down everything

  • Crew MemberPlayer · open×8

    You'll be dealt a secret role: crew or saboteur. Crew: do each task on camera convincingly and watch who doesn't. Saboteurs: fake the tasks, sow doubt, and vote out the loud ones.

Scenes

The running order. Each scene is a list of cues the host steps through.

  1. Boarding10 cues
  2. Task 1 — Wiring5 cues
  3. Nights, meetings and tasks4 cues
  4. Disembark3 cues

This format needs at least 4 humans in the cast. A producer cannot air it with fewer, whatever the fill policy.