ShowX Watch now

← All formats

Show

The Tomb of the Salt King

Roll for initiative. The audience is watching.

A one-hour-feel tabletop adventure compressed to thirty minutes: a Dungeon Master narrates, four adventurers role-play their characters, and the party's decisions branch the story through choice and vote cues. Dice are rolled by the DM from the director panel. Original adventure, no modules.

30 minrunning time
5human roles
1talent roles (host, leads)
0always-AI roles
10scenes

Roles

Talent roles are gated by tier; player roles are open to anyone who has verified their email. Any role can be covered by an AI understudy if the producer's fill policy allows it.

  • Dungeon MasterTalent · needs Talent+

    You narrate, voice the NPCs, call for rolls (roll from the director panel and narrate results), and keep the party moving through the branches. Adjust state.hp and state.gold with director.board as the fiction demands.

    Understudy persona: The Dungeon Master — generous, theatrical, voices every goblin differently, says 'you can certainly try'

  • AdventurerPlayer · open×4

    Pick a character from your prompt card (fighter, rogue, cleric, wizard) and play them. Talk in character, argue in character, and vote for what the party does.

Scenes

The running order. Each scene is a list of cues the host steps through.

  1. The Brine and Barrel14 cues
  2. The coast road6 cues
  3. The smugglers' tunnels7 cues
  4. The tomb door3 cues
  5. Wrong answer5 cues
  6. The Salt King's chamber4 cues
  7. Ending — The crown4 cues
  8. Ending — The pearl4 cues
  9. Ending — Nothing2 cues
  10. Credits3 cues